Friday, January 29, 2010

Whats next gang ?


So I just wanted to get a dialog started about what we should be doing in next weeks session. Carl was kind enough to post an excellent re-cap of recent events so we can all keep things fresh on our minds. Seems like Immediately the concerns are Clearing out any remaining hostiles ( robots etc...) from whats left of the facility we just assaulted, and then trying to find out if that means fighting off a bunch of hostile Oh's and or Computer controlled robots in order to rescue the Ooh's and any other friendly's inside. It might also be a good idea for me ( possessing the fastest means of flight ) to try and make a run on the High ranking members that escaped, as they now have sensitive information about our numbers, tactics, and location. Also I think we should recover Dataan's brain and remains ( if any ) from the rubble to try to see if we can put any of his consciousness into the internet and get it to help us against this computer that is the scariest thing to Bozko right now because it is not only in possession of a huge force of robots but also is a completely Alien ( as in more alien that an ACTUAL E.T. Cause it's non organic and digital! ) and frankly this freaks Bozko right the fuck out. So what am I forgetting ? I know thiers stuff so speak up guys ! :)

Wednesday, January 27, 2010

Ryan's mutant creations



Well I know making mutants is a terrible idea but I have to put this one down just cause its so funny to me. If this thing ends up killing any of us, don't kill me James,Danny,Carter,ect.

Mutant creature: green elephant
HP range: 150-200
Armor class: 8(its a big ass elephant!)
Attacks:
The elephant can attack with its legs or trunk and in dire situations it will fly(or teleport) into the air and drop on its enemy risking getting hurt in order to kill the enemy before it falls unconscious.
Mutations:
Physical

Gigantism- 18feet larger(taller) than normal(normal of 12feet tall)
Metamorph- Treant
Obese- (double normal weight)
Reduced Oxygen efficiency- every 5 rounds of physical activity the mutant must rest or fall unconscious for 3d6 rounds.
mental
Control light waves- the mutant can bend light around himself, becoming invisible, or he may remove all light from a small area(10' radius) at a range of 30feet.
Teleport- The mutant may disappear from one location and appear in a location 20 miles away without physically crossing the intervening space.
Flight,Psionic- The mutant may fly through the air with movement of WIL x10 any encumbrance(Obese) will hinder the movement by reducing the speed at a level set by the ML.
Phobia
- fear of mice

Ecology: The elephant generally rests in its treant form so it can also feed at the same time through the means of photosynthesis. It generally stays in a forested area so that it is hidden from potential hunting parties that could take advantage of its reduced oxygen efficiency in order to kill it. It has been known to fly up a small distance and drop down on to aggressors to kill them before it has to rest.

Note: I didn't list damage because I wasn't sure what was a good amount to put. If there is anything wrong with how I went about making the mutant monster please let me know. No image of a treant because I wasn't sure if it was an acceptable metamorph, and I think most people know what a treant generally looks like.

question about mutant monsters

In the post about bonus XP you made a comment about putting our backup characters on here or we could make mutant monsters, how does that exactly work? Do I roll for all his stats or do I just make up whatever I want(within the limits of MF), and how would they come into play(not in the sense of being used against us). I basically want to know what possible benefit there could be to making monsters.

Monday, January 25, 2010

R.I.P. Dataan

Well, the same session in which Dataan the android finally hit 6th Level is the same session in which he poetically died thwarting the plans of the Knights of Genetic Purity.  I'm sure Carl will post about this in detail on his main Mutant Future blog, but I wanted to mention that I am actually quite pleased by the manner of Dataan's death: he sacrificed himself so that his arch-enemies the KGP's couldn't launch another missile.  In fact, that was a tough battle but I think we achieved what we wanted, and even though I am "between characters" until next session, I think I can suggest that we are in a good position to (a) loot the KGP missile complex and see what else the knights were hiding, not to mention breaking through to our friends the Ooh monks and Flipsham Eggwar, then (b) set up our own HQ from which to launch our next mission -- presumably against Corple.  Anyway, my new character might suggest such things once he appears on the scene next week.

In the meantime, I believe Dataan's hard drive / positronic net survived the blast, so maybe he can be given a second life as an AI or something.  Maybe he could join with Intur Netz and watch over his friends back in the desert forever. . .

Thursday, January 21, 2010

Ooh-Oh Monks and Intur Netz for a "Virtual" Corple Assault?

Okay, folks, here are some new thoughts based upon my previous post and Ryan's smart suggestions and speculations on the matter of Julius Corple.

Assaulting the underground complex by force will be most difficult.  It could be done, but I think we would need MASS EXPLOSIVES, lots of heavy weaponry, plus all of our vehicles and mechs fixed up and ready to go.  We might even want more technological stuff than we possess now in order to instigate a full-blown assault on the underground complex -- for example, another Iron Man suit or two would be extremely helpful.

So regarding the complex, I think the smartest thing to do is to use Dataan's two already-in-place "cloaked" spiderbots to attempt to discover what Corple is up to -- an informational raid only.  Expanding upon this, is there any way we can use our friendship with the Ooh-Oh monks and/or our access to Intur Netz to invade Corple's computer network and find stuff out and/or monkey-wrench his system?

Beyond that, I think we should do as Ryan suggests and refurbish our equipment. We will need all the technological help we can get in the near future because as we waffle around our opponents are all getting stronger



So let's scope out the complex, spy on Corple, fix up and/or obtain more weapons and equipment, THEN decide if it is time to either (a) blow the living shit out of Corple, or (b) blow the living shit out of the Knights of Genetic Purity, who, incidentally, just laid waste to Skinny Butt at the end of last session.

This may just be my personal hobby-horse, but I still think the Knights are the first group we need to go after and fuckin' DESTROY. The KGP are intolerant fucks who have no business spreading their hate-mongering ways in our area. Maybe if we deliver a total smackdown against them we can use their tech (can you say "Iron Man suits"?) and/or knowledge to address the Corple problem.  So I say "go after the knights first, and HARD" but I am willing to have my opinion changed on this matter by (a) any new info we dig up on Julius Corple and his current aims [see Ryan's analysis on this] and (b) my fellow players' comments.

Tuesday, January 19, 2010

Help needed in making a character without dice.

This is a question for Carl or anyone who knows of a website that I can use for dice rolls for making a character online(I do not own any dice at the moment), I could easily just Google for one but I would prefer to use a website that is trusted to produce accurate results, because as we all know, the internet is full of bullshit websites. I know Carl had a program that he was going to use with Jake for dice rolls during Mutant future but I don't know the name of that program.

Monday, January 18, 2010

Dataan's Strategy Idea

Okay, folks, I have mulled it over, and I think we may have been hasty to single out Julius Corple as our enemy.  I think the far bigger enemy is the Knights of Genetic Purity -- and here's why:

Even if Corple is bent on world domination or something [and please note that I everything I am suggesting herein is being raised WITHOUT my having re-read the history of Corple anytime recently -- I will do that soon] he is nevertheless a MUTANT.  All our other allies (e.g., the badders, the Aarikakra, the elders of Skinny Butt, the mice, etc.) are mutants as well.  The Knights, on the other hand, are anti-mutant.  So the most logical thing for us to do is to form a Coalition of Mutants --INCLUDING Julius Corple and his minions -- in order to fight off and destroy the KGP, who in addition to being anti-mutant are obviously quite powerful as well if they can completely demolish whole towns (e.g., Skinny Butt). 

In terms of a firm action plan in this direction, I suggest we contact Corple -- maybe using my computer abilities and /or the spider-bot or two I've already got planted in his complex -- and sell him on the threat the KGP present to all of us.  Let's become his friends.  We haven't really done anything too terrible against him yet, have we?  A few attempts, but nothing that has had a serious impact, right?

Let me know what you think of this.

Bozkos Mech Suit


Basically what Bozko wants is a Suit similar to the Iron man suit in design but slightly smaller and with more humanoid characteristics. So that I could pass for a large human if cloaked or disguised heavily. Basically I want to look like Colossus from the X-men, but mostly hollow inside besides parts and electronics. It will need hand and foot repulsors and every type of filter in the visual Hud, Radiation, Infrared, Thermal, Low light etc.. also I will need the Vacuum feed sprayers in the hands for my spores, also this system will be connected to little holes all over the suit and that way I could either spray spores or myself out of them at any given time making it both a weapon and an escape route. all the weapons should be "Pop-Out" so they are invisible until employed and they Pop-out of the suit. The only non repulsor weapons I need would be a wrist mounted cannon to fire the Nets of organic stuff that were in the dog boys guns, also I want a shoulder mounted missile launcher that pops out of my shoulder-back area, it would fire the iron man mini missiles and a modified version of the missile I always keep loaded that has a compartment inside that I could squeeze a few HP of myself into, as well as a guidance system I could manipulate via some means while in the form. Both the missile as well as the shoulder cannon will require a little transparent dome (that I could grow an eye into to be able to see, the one on the shoulder cannon should be mounted behind the scope. Yeah thats about it till I think of something else lol hopefully this is not too ridiculous.

Saturday, January 16, 2010

Dataan will be present -- but late -- this Sunday

Hi folks, it feels like a long time since Dataan powered down for routine maintenance many weeks ago.  So much has happened since I've been away -- I've been reading all the blog updates -- and I was especially sorry to miss the opening of a rift in time! 

Anyway, I will be back in action with you all this Sunday, though I will run a wee bit late to the session -- I'll arrive around 7:30pm.  Please start without me, I will jump in when I get there.

See you Sunday!

Mice in Mech Suits rules posted

Just wanted to remind you guys that if you can create a mech that you like with the Mice in Mech Suits rules, it will be much easier for the mice to make.  Here is a link to the updated .PDF.  There have been a few changes since the version I left at Jackson House after the mech session (maybe the biggest changes would be the addition of repulsor beams and the change of the electro-magnet to a tractor beam that can pull anything towards the mech that has it).

Friday, January 15, 2010

Ryan's mech idea

I've had the idea of making a mech that could be piloted by just about any of our characters, I uploaded the picture to help illustrate my idea. The core of the mech would be the cockpit that the pilot sat in and would be the bulk of the mech. The legs are a little longer than I was thinking of having and I was also throwing the idea around in my head about using four legs and not two. I understand that the mech is on the large side for what we were planning on having, but with my play style of almost getting myself killed many times I thought it would be better to have a mech that could have exchangeable pilots.

Please give me your feedback on this idea everyone, I made this separate post so it wouldn't clutter up the mech wish list. I'll post about what weapons and such I would like for it to have after I get some feedback from my follow players.

Wednesday, January 13, 2010

Earn Bonus Experience Here!

All right all you ragamuffins and mutant scavengers!  Every comment you make or post you add to via an edit earns you 100 XP!  Make a brand new (substantive) post and earn 500 XP!  And yes, you can level up between sessions this way!

Suggestions:

 I would love to see recaps of sessions told from the point of view of your character.

I would also love to hear any thoughts you have about what day to day life in the Mutant Future is like - I have been mostly ignoring things like procuring food and water, but it would be cool to hear what you imagine your character is eating and drinking, what kind of clothes are being worn, etc.

This could also be a place where you post your back-up characters.

Make up mutant monsters (you can just describe the thing if you don't want to make game stats) - but beware!  I reserve the right to use your mutant creations against you!

Mech Suit Wish List

OK guys, post your mech suit wishlists so I can assemble a list of materials you will need to procure.  Remember, the more elaborate your plans, the more materials will be needed.  Have fun!

Hi Guys!

This is the Mutagenic Substance campaign wiki for my Mutant Future campaign.  This is the place for my players to collaborate with me between sessions.